zaterdag 17 december 2011

DarkStorm v1.2 - 15122011

download password: ********

UPDATE v1.2:
- ADD: working avatar HUD detect
- FIX: invisible avatar at edit apperance

UPDATE v1.1:
- ADD: interceptor
- FIX: import method - now can import XML exports from others viewers (Incognito, Gankedlife, ...)
- FIX: error creating LSL Bridge

- Update to Firestorm
- ADD: viewer installers (windows .exe / mac .dmg / linux
- ADD: asset blacklist
- ADD: message builder
- ADD: message log
- ADD: keytool
- ADD: sound explorer - look at
- ADD: extend item propierties
- ADD: save as at: preview notecard, script & gesture
- ADD: fixed animation upload (can upload anim more 30 secs)
- FIX: inventory save as textures (no need open to save)

- IPspoof (configure: preferences->Darkstorm)
- mac / id0 spoof
- unlock & save all textures
- unlocked building panel & object copy/paste parameter
- unlocked textures under building panel, open & save
- apply textures on objects building with apply UUID
- export/import with forge creator
- Particle Reverse Engineering
- unlock avatar textures (no crash copy layer protection)
- AO accepts UUID notecards (only add "[UUID]" tag at top of the notecard)
- animation explorer & preview UUID anims
- save/upload anims (*.animtn format)
- local inventory
- animations: upload (.neil .anim .animtn) & save (.BVH .animtn)
- explorer sounds
- save & load .wav/.ogg sounds
- texture explorer (DS Textures)
- unlock self wearables & shape
- Explore VFS
- import/upload wearables
- inventory save/save inv
- alpha & tattoo & physics layers -> inventory save as/import wearable
- inventory adds: text editor, hex editor, new UUID pretend item
- Local Assets Import

GankedLife-mesh-by simms
. hud detection
. texture unlocking
. import export slpe style
.av anims
.av textures
.save as/save inv cache in inventory
.sound explorer
.media filter
.asset blacklist
.keytool (copy asset id press ctrl shift k to copy to inv)
.object interceptors
.message log/builder
.rainbow tags(with Timer)/tag spoofer
.mac/ido/channel spoofer
.local asset importer
.extented properties
.0L$ pay (Dont use on sl grid to be safe)
.vfs explorer
.animation overrider(UUID Enabled)
.minimap radar (with Ganked Tab)
.ground textures
.shift right click open all textures
.save shit
.import/export mod scripts direct from floater
.fcteams particle copy
.Make youself tiny
.Use Custom Tag (edit/preferences/vanity/tags colors) will move to GTB later
.GTB=Griffers Toolbox
.Evil Sim filling rezzer hahahaha(right click in INV on object choose open with - rez multi)
.upload of wearables(.skin.shape etc)
.upload of gestures
.upload of everything else through bulk including bvh
.bvh to animatn converter(gank menu
.export .animation, bvh reupload to anim floater
.jellyroll and open to anim explorer
.invisable(note only way to stop being invisable is to either walk into neighbouring sim and back or relog i have made the toggle tp you to the sim corner)
.rainbow beams Toggle
.Graphics Settings on Quick Access Bar
.Object texture floater (FCTEAMS FLOATER)
.shift left click open texture on prims or shift right click open sculpt
.custom viewer tag and color on the GTB
.VoiceHax Floater
.Physical Kill
. Import export notecards from notecard(Note also added in the old notecard Hack Not sure if it works on other grids one for the testers)
To turn off the hax capabilities check the box "Switch Back To Normal Notecard Type"


PartyHat Viewer Mac version release by mightymarc

[Image: 21kfiwx.png]

PartyHat Viewer Mac version release by mightymarc

Hello MacGoons...

I've managed to do a successful compile (with a little struggle) of the PinkiePie/PartyHat Viewer for us Mac users. I haven't tested it extensively, but logged in once, and had a look at what the viewer has to offer, so far looks like everything is operational. ***(UPDATE: Sound is non-operational, will work on getting FMOD to compile with the next release).

If you would like to give this version a whirl. You can download using the following CASE senstitive pw = ******


Phoenix_Firebird- Mesh By Simms
Phoenix Firebird Mesh

#rushed update to newest phoenix release base
#Spoof Mac and HDD serial id
#Firebird Import/Export
#Unlock Phoenix Import/Export
#Unlock All Textures
#Shift Right Click Open Sculpt/Shift Left Click Open Texture
#Object Textures Incognito Style
#Avatar Texture CpAllToInv
#Black/White/Alpha/Invis or UUID to Texture picker
#Particle Rip
#Local Inventory
#Hex Editor/Text Editor
#Inventory Backup Load
#Notecard Import/Export, Copy All Objects to inv
#Script Import/Export(Mod)
#VFS Explorer
#Load Local Assets Floater
#Message Builder/Message Logger
#Clipboard Keytool(Open Assets By UUID(copy uuid press shift,ctrl K))
#Wearable Uploader
#Gesture Uploader
#BVH to Animatn Converter
#Anything Else Through Bulk
#Extended Object Inventory Properties
#Avatar huds Detection And Snooper(Inv and Child textures)
#Sound Explorer With Custom Buttons
#Animation Explorer with Custom Buttons
#Voice Hax Pos Floater
#Object Interceptors
#Fake Away Status
#Avatar Clothing Rip Floater
#AO UUID Notecards
#Huds,AvTextures,AvAnims,Export,CpPos,AvClothing To Radar
More to come
don't ask about griefer features Gankedlife is for them

[Image: Phoenix-the-legendary-bird.jpg]
Phoenix Firebird Release Mesh By Simms
If you crash at startup with an error like: “failed to initialise properly code (0x0150002)”, or you get an error that the “side-by-side” configuration is incorrect, please download this and install it, as your system is likely incompatible with the Visual Studio C++ 2005 SDK DLLs: AppFix.exe
If that fix does not fix the problem, then open the Phoenix install folder and search for any files named .config - delete any you find.
If you are crashing on “Initializing Multimedia” (during login) and you have an ATI video card, you can try to get the new beta video driver from ATI.

NovaStorm v0.4
(Based on Firestorm-Mesh-Beta 3.2.2 (with the N-vidia/OpenGL fixes added))

[Image: purplewheeledtriskelion.png]

Download (Windows)

Download Password: *******

Download (Linux)

Download Password: *******


Same stuff as 0.3 but built on the latest Firestorm Repo (24th Nov) with the all the OpenGL fixes added. (Should solve the crashing on latest N-vidia drivers.)


Download v0.3:
Windows: Download
Download Password: ******
Install Password: ******** (i think thats what i used before)

Linux: Download
Download Password: *********

# Added Animation Explorer with Copy UUID and copy to Temp Inventory option.
Open Temp animations to use "Save as .animatn" option, and they can be re-uploaded using Bulk Upload menu.

# Added ability to use "UUID notecards" in AO .
Heres a little "How-to:" on how to use them as method is slightly different from V1 Viewers:

To use UUID Notecards with AO:

In this example grab a UUID AO notecard from Animations section of this forum, then paste contents into new notecard inworld.

1. Copy notecard to "Animations" Folder in your Inventory.
2. Open AO menu and Tick box next to "LoadUUID".
3. Drag notecard onto AO menu and it'll create Temporary anims for the UUIDs in Animations folder.
4. Untick box next to "LoadUUID", and drop AO notecard onto AO menu again and this time it'll load the notecard and make the inventory links for the anims.
5. Now you can select the "AO set" in the AO menu. As with any AO you'll have to set the Cycle and Randomize options for stands,walks and other anim states which have several anims in them.

Remember that the Anims it makes in your inventory are only Temporary so they will be removed on logout, so after a relog delete the AO set from your AO menu and repeat the steps above.


# Sound Explorer with Copy to Temp Inventory,Copy UUID and Save to hard-disk.

# Asset Blacklist Floater


# Build floater has unrestricted texture viewing/uuid/copy uuid/paste uuid, download any viewed texture. (can also hold Shift and Right click on face of an object to open texture preview with save option)

# Inspect-Textures floater - right click any item and select "Texture Inspect" to see a list of all textures used in object with preview window (can copy selected texture or all to temp inventory.)

# Export/Import-Linkset with "Forge Creator" and ability to select a load of unlinked prims and right click import and it will use random prims from the selected ones to create item, so created object dont have all the same creation dates.
(can export attachments worn on people also)
(Options are in the new right click menu...not the pie one)

# Particle reverse engineering.

# Uses its own Cache folder so it wont mess with other Firestorm installations.

# Ability to see what channel any Dialog Menu uses.

# Unlocked Region-Manager floater to allow sim ground textures to be viewed/downloaded.

# mac & ID0 spoof (untested but should work)

# Might add other stuff sometime...

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